feat: use webgl shaders instead of wasm
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README.md
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README.md
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@ -2,22 +2,22 @@
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Personal site for Jet Pham.
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The site is a small Vite app with a terminal-style UI, ANSI-rendered text, and a Rust/WebAssembly Conway's Game of Life background.
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The site is a small Vite app with a terminal-style UI, ANSI-rendered text, and a WebGL2 Conway's Game of Life background.
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## Features
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- ASCII/ANSI-inspired visual style with the IBM VGA font
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- Conway's Game of Life running in the background via Rust + WebAssembly
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- Conway's Game of Life running in the background via WebGL2
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- Q+A page backed by the site API
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- Single-file oriented frontend build with Vite
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- Reduced-motion aware background controls with a static fallback mode
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- Fullscreen GPU blur/composite for the frosted panel effect
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## Stack
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- Vite
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- TypeScript
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- Tailwind CSS v4
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- Rust + WebAssembly
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- WebGL2
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- npm
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## Development
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### Prerequisites
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- Node.js + npm
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- Rust
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- `wasm-pack`
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- `wasm-opt` (used by `build:wasm`)
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### Install
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npm install
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```
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### Build the WASM package
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```bash
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npm run build:wasm
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```
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### Start the dev server
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```bash
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@ -63,10 +54,9 @@ npm run build
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```text
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src/ frontend app
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cgol/ Rust + WASM Conway's Game of Life module
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```
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## Notes
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- The homepage and Q+A page are the intended public pages.
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- If WebAssembly fails or motion is disabled, the site falls back to a static background treatment.
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- The background renderer targets WebGL2 and falls back to the site shell background if WebGL2 is unavailable.
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