feat: upgrade faster and better cursor effects
This commit is contained in:
parent
b75e506639
commit
2010438475
2 changed files with 272 additions and 234 deletions
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@ -11,7 +11,7 @@ crate-type = ["cdylib", "rlib"]
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default = ["console_error_panic_hook"]
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[dependencies]
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wasm-bindgen = "0.2.84"
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wasm-bindgen = "0.2"
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js-sys = "0.3"
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web-sys = { version = "0.3", features = [
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"console",
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@ -21,16 +21,12 @@ web-sys = { version = "0.3", features = [
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"Window",
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"MouseEvent",
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"Element",
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"HtmlElement",
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"EventTarget",
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"Performance",
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"DomRect",
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"CssStyleDeclaration",
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"TouchEvent",
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"Touch",
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"TouchList",
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"OffscreenCanvas",
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"OffscreenCanvasRenderingContext2d",
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"ImageData",
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] }
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@ -38,12 +34,12 @@ web-sys = { version = "0.3", features = [
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# logging them with `console.error`. This is great for development, but requires
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# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
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# code size when deploying.
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console_error_panic_hook = { version = "0.1.7", optional = true }
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console_error_panic_hook = { version = "0.1", optional = true }
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[dev-dependencies]
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wasm-bindgen-test = "0.3.34"
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wasm-bindgen-test = "0.3"
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[profile.release]
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# Tell `rustc` to optimize for small code size.
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opt-level = "z"
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opt-level = 3
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lto = true
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codegen-units = 1
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458
cgol/src/lib.rs
458
cgol/src/lib.rs
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@ -3,60 +3,22 @@ mod utils;
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use std::cell::RefCell;
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use std::rc::Rc;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::Clamped;
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use wasm_bindgen::JsCast;
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use js_sys::Math;
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use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement, Window, OffscreenCanvas, OffscreenCanvasRenderingContext2d, ImageData};
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use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement, ImageData, Window};
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const CELL_SIZE: u32 = 20;
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const TARGET_FPS: f64 = 45.0;
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const FRAME_DURATION_MS: f64 = 1000.0 / TARGET_FPS;
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struct CellCache {
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ctx: OffscreenCanvasRenderingContext2d,
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cached_cells: std::collections::HashMap<u8, ImageData>,
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}
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impl CellCache {
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fn new() -> Result<Self, JsValue> {
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let offscreen_canvas = OffscreenCanvas::new(CELL_SIZE, CELL_SIZE)?;
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let context_options = js_sys::Object::new();
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js_sys::Reflect::set(&context_options, &"willReadFrequently".into(), &true.into())?;
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let ctx = offscreen_canvas
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.get_context_with_context_options("2d", &context_options)?
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.ok_or_else(|| JsValue::from_str("no 2d context"))?
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.dyn_into::<OffscreenCanvasRenderingContext2d>()?;
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Ok(Self {
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ctx,
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cached_cells: std::collections::HashMap::new(),
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})
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}
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fn get_or_create_cell(&mut self, hue: u8) -> Result<&ImageData, JsValue> {
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if !self.cached_cells.contains_key(&hue) {
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self.ctx.set_fill_style_str("#000");
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self.ctx.fill_rect(0.0, 0.0, CELL_SIZE as f64, CELL_SIZE as f64);
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let hue_degrees = hue as f64 * 360.0 / 255.0;
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let color_str = format!("hsl({}, 100%, 50%)", hue_degrees);
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self.ctx.set_fill_style_str(&color_str);
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self.ctx.fill_rect(0.0, 0.0, CELL_SIZE as f64, CELL_SIZE as f64);
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let image_data = self.ctx.get_image_data(0.0, 0.0, CELL_SIZE as f64, CELL_SIZE as f64)?;
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self.cached_cells.insert(hue, image_data);
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}
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Ok(self.cached_cells.get(&hue).unwrap())
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}
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}
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const SIMULATION_FPS: f64 = 60.0;
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const SIMULATION_FRAME_MS: f64 = 1000.0 / SIMULATION_FPS;
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const HUE_ROTATION_PERIOD_MS: f64 = 3000.0;
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fn random_hue() -> u8 {
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(Math::random() * 256.0) as u8
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}
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fn mix_colors(hues: Vec<u8>) -> u8 {
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fn mix_colors(hues: &[u8]) -> u8 {
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if hues.is_empty() {
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return 0;
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}
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@ -71,6 +33,24 @@ fn mix_colors(hues: Vec<u8>) -> u8 {
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(avg_hue_degrees * 255.0 / 360.0) as u8
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}
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/// Convert HSL hue (0-255) to RGB
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/// Using full saturation (100%) and lightness (50%)
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fn hue_to_rgb(hue: u8) -> (u8, u8, u8) {
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let h = hue as f64 / 255.0 * 6.0;
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let x = 1.0 - (h % 2.0 - 1.0).abs();
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let (r, g, b) = match h as u32 {
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0 => (1.0, x, 0.0),
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1 => (x, 1.0, 0.0),
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2 => (0.0, 1.0, x),
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3 => (0.0, x, 1.0),
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4 => (x, 0.0, 1.0),
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_ => (1.0, 0.0, x),
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};
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((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8)
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}
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#[derive(Clone, Copy, PartialEq)]
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enum Cell {
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Dead,
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@ -82,6 +62,7 @@ struct Universe {
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height: u32,
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cells: Vec<Cell>,
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next_cells: Vec<Cell>,
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neighbor_hues_buffer: Vec<u8>,
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}
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impl Universe {
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@ -92,6 +73,7 @@ impl Universe {
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height,
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cells: vec![Cell::Dead; size],
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next_cells: vec![Cell::Dead; size],
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neighbor_hues_buffer: Vec::with_capacity(8),
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};
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u.randomize();
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u
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@ -107,12 +89,13 @@ impl Universe {
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}
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}
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#[inline(always)]
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fn index(&self, row: u32, col: u32) -> usize {
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(row * self.width + col) as usize
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}
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fn get_neighbor_hues(&self, row: u32, col: u32) -> Vec<u8> {
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let mut hues = Vec::new();
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fn count_neighbors_and_get_hues(&mut self, row: u32, col: u32) -> u8 {
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self.neighbor_hues_buffer.clear();
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let north = if row == 0 { self.height - 1 } else { row - 1 };
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let south = if row == self.height - 1 { 0 } else { row + 1 };
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@ -132,12 +115,12 @@ impl Universe {
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for (nr, nc) in neighbors {
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let idx = self.index(nr, nc);
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if let Cell::Alive { hue } = &self.cells[idx] {
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hues.push(*hue);
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if let Cell::Alive { hue } = self.cells[idx] {
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self.neighbor_hues_buffer.push(hue);
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}
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}
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hues
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self.neighbor_hues_buffer.len() as u8
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}
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fn tick(&mut self) {
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@ -145,16 +128,16 @@ impl Universe {
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for col in 0..self.width {
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let idx = self.index(row, col);
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let cell = self.cells[idx];
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let neighbor_hues = self.get_neighbor_hues(row, col);
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let neighbor_count = neighbor_hues.len() as u8;
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let neighbor_count = self.count_neighbors_and_get_hues(row, col);
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self.next_cells[idx] = match (cell, neighbor_count) {
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(Cell::Alive { .. }, x) if x < 2 => Cell::Dead,
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(Cell::Alive { hue }, 2) | (Cell::Alive { hue }, 3) => Cell::Alive { hue },
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(Cell::Alive { .. }, x) if x > 3 => Cell::Dead,
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(Cell::Dead, 3) => {
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let mixed_hue = mix_colors(neighbor_hues);
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let mixed_hue = mix_colors(&self.neighbor_hues_buffer);
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Cell::Alive { hue: mixed_hue }
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},
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}
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(otherwise, _) => otherwise,
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};
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}
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@ -162,7 +145,7 @@ impl Universe {
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std::mem::swap(&mut self.cells, &mut self.next_cells);
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}
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fn set_alive_block(&mut self, center_row: i32, center_col: i32, half: i32) {
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fn set_alive_block(&mut self, center_row: i32, center_col: i32, half: i32, hue: u8) {
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let h = self.height as i32;
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let w = self.width as i32;
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for dr in -half..=half {
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@ -170,13 +153,12 @@ impl Universe {
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let r = (center_row + dr).rem_euclid(h) as u32;
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let c = (center_col + dc).rem_euclid(w) as u32;
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let idx = self.index(r, c);
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self.cells[idx] = Cell::Alive { hue: random_hue() };
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self.cells[idx] = Cell::Alive { hue };
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}
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}
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}
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}
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struct AppState {
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window: Window,
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canvas: HtmlCanvasElement,
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@ -186,7 +168,10 @@ struct AppState {
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cursor_col: i32,
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last_frame_time: f64,
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cursor_active: bool,
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cell_cache: CellCache,
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// Reusable pixel buffer for ImageData (avoids allocation each frame)
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pixel_buffer: Vec<u8>,
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canvas_width: u32,
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canvas_height: u32,
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}
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impl AppState {
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@ -194,7 +179,9 @@ impl AppState {
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utils::set_panic_hook();
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let window = web_sys::window().ok_or_else(|| JsValue::from_str("no window"))?;
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let document = window.document().ok_or_else(|| JsValue::from_str("no document"))?;
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let document = window
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.document()
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.ok_or_else(|| JsValue::from_str("no document"))?;
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let canvas = document
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.get_element_by_id("canvas")
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@ -206,6 +193,9 @@ impl AppState {
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.ok_or_else(|| JsValue::from_str("no 2d context"))?
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.dyn_into::<CanvasRenderingContext2d>()?;
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// Disable image smoothing for sharp pixel scaling
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ctx.set_image_smoothing_enabled(false);
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let mut state = Self {
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window,
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canvas,
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@ -215,7 +205,9 @@ impl AppState {
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cursor_col: 0,
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last_frame_time: 0.0,
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cursor_active: false,
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cell_cache: CellCache::new()?,
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pixel_buffer: Vec::new(),
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canvas_width: 0,
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canvas_height: 0,
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};
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state.resize_canvas_and_universe();
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@ -223,10 +215,7 @@ impl AppState {
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}
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fn get_current_time(&self) -> f64 {
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self.window
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.performance()
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.unwrap()
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.now()
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self.window.performance().unwrap().now()
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}
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fn resize_canvas_and_universe(&mut self) {
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@ -236,186 +225,239 @@ impl AppState {
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let dpr = self.window.device_pixel_ratio();
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let css_w = width;
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let css_h = height;
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let style = self.canvas.style();
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style.set_property("position", "fixed").ok();
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style.set_property("inset", "0").ok();
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style.set_property("width", &format!("{}px", css_w)).ok();
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style.set_property("height", &format!("{}px", css_h)).ok();
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self.canvas.set_width((css_w * dpr) as u32);
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self.canvas.set_height((css_h * dpr) as u32);
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self.ctx.set_image_smoothing_enabled(false);
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self.ctx.set_fill_style_str("black");
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self.ctx.fill_rect(0.0, 0.0, self.canvas.width() as f64, self.canvas.height() as f64);
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let element = self.canvas.dyn_ref::<web_sys::Element>().unwrap();
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element
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.set_attribute(
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"style",
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&format!(
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"position:fixed;inset:0;width:{}px;height:{}px;image-rendering:pixelated",
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css_w, css_h
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),
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)
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.ok();
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let cols = (self.canvas.width() / CELL_SIZE).max(1);
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let rows = (self.canvas.height() / CELL_SIZE).max(1);
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self.canvas_width = (css_w * dpr) as u32;
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self.canvas_height = (css_h * dpr) as u32;
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self.canvas.set_width(self.canvas_width);
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self.canvas.set_height(self.canvas_height);
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// Disable image smoothing after resize
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self.ctx.set_image_smoothing_enabled(false);
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// Clear canvas
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self.ctx.set_fill_style_str("black");
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self.ctx.fill_rect(0.0, 0.0, self.canvas_width as f64, self.canvas_height as f64);
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let cols = (self.canvas_width / CELL_SIZE).max(1);
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let rows = (self.canvas_height / CELL_SIZE).max(1);
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self.universe = Universe::new(cols, rows);
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// Allocate pixel buffer for the universe size (1 pixel per cell)
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// We'll draw at universe resolution and let CSS scale it up
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let buffer_size = (cols * rows * 4) as usize;
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self.pixel_buffer = vec![0u8; buffer_size];
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}
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fn draw(&mut self) {
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self.ctx.set_fill_style_str("#000");
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self.ctx.fill_rect(0.0, 0.0, self.canvas.width() as f64, self.canvas.height() as f64);
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fn draw_scaled(&mut self) {
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let grid_width = self.universe.width;
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let grid_height = self.universe.height;
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let cell_w = CELL_SIZE;
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let cell_h = CELL_SIZE;
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let cell_w = CELL_SIZE as f64;
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let cell_h = CELL_SIZE as f64;
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// Fill pixel buffer at full canvas resolution
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let canvas_w = self.canvas_width as usize;
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let canvas_h = self.canvas_height as usize;
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for row in 0..self.universe.height {
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for col in 0..self.universe.width {
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let idx = self.universe.index(row, col);
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if let Cell::Alive { hue } = self.universe.cells[idx] {
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let x = col as f64 * cell_w;
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let y = row as f64 * cell_h;
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// Resize buffer if needed
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let needed_size = canvas_w * canvas_h * 4;
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if self.pixel_buffer.len() != needed_size {
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self.pixel_buffer.resize(needed_size, 0);
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}
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if let Ok(image_data) = self.cell_cache.get_or_create_cell(hue) {
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self.ctx.put_image_data(image_data, x, y).ok();
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// Fill with black first (for dead cells)
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for chunk in self.pixel_buffer.chunks_exact_mut(4) {
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chunk[0] = 0;
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chunk[1] = 0;
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chunk[2] = 0;
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chunk[3] = 255;
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}
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// Draw each cell as a CELL_SIZE × CELL_SIZE block
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for row in 0..grid_height {
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for col in 0..grid_width {
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let cell_idx = self.universe.index(row, col);
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if let Cell::Alive { hue } = self.universe.cells[cell_idx] {
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let (r, g, b) = hue_to_rgb(hue);
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let start_x = (col * cell_w) as usize;
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let start_y = (row * cell_h) as usize;
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for py in 0..cell_h as usize {
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let y = start_y + py;
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if y >= canvas_h {
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break;
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}
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for px in 0..cell_w as usize {
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let x = start_x + px;
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if x >= canvas_w {
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break;
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}
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let pixel_idx = (y * canvas_w + x) * 4;
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self.pixel_buffer[pixel_idx] = r;
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self.pixel_buffer[pixel_idx + 1] = g;
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self.pixel_buffer[pixel_idx + 2] = b;
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self.pixel_buffer[pixel_idx + 3] = 255;
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}
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}
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}
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}
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}
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// Single putImageData call with full canvas
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if let Ok(image_data) = ImageData::new_with_u8_clamped_array_and_sh(
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Clamped(&self.pixel_buffer),
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self.canvas_width,
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self.canvas_height,
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) {
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self.ctx.put_image_data(&image_data, 0.0, 0.0).ok();
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}
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}
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}
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#[wasm_bindgen]
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pub fn start() -> Result<(), JsValue> {
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let state = AppState::new()?;
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let state_rc = Rc::new(RefCell::new(state));
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{
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let canvas = state.canvas.clone();
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let window = state.window.clone();
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let state_rc = Rc::new(RefCell::new(state));
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let state_for_mouse = state_rc.clone();
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let mouse_closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
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let rect = canvas.get_bounding_client_rect();
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let dpr = window.device_pixel_ratio();
|
||||
let x = (event.client_x() as f64 - rect.left()) * dpr;
|
||||
let y = (event.client_y() as f64 - rect.top()) * dpr;
|
||||
let mut s = state_for_mouse.borrow_mut();
|
||||
let canvas = state_rc.borrow().canvas.clone();
|
||||
let window = state_rc.borrow().window.clone();
|
||||
let document = window.document().unwrap();
|
||||
|
||||
// Mouse move handler
|
||||
let state_for_mouse = state_rc.clone();
|
||||
let canvas_for_mouse = canvas.clone();
|
||||
let window_for_mouse = window.clone();
|
||||
let mouse_closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
|
||||
let rect = canvas_for_mouse.get_bounding_client_rect();
|
||||
let dpr = window_for_mouse.device_pixel_ratio();
|
||||
let x = (event.client_x() as f64 - rect.left()) * dpr;
|
||||
let y = (event.client_y() as f64 - rect.top()) * dpr;
|
||||
let mut s = state_for_mouse.borrow_mut();
|
||||
s.cursor_col = (x / CELL_SIZE as f64) as i32;
|
||||
s.cursor_row = (y / CELL_SIZE as f64) as i32;
|
||||
s.cursor_active = true;
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
document.add_event_listener_with_callback("mousemove", mouse_closure.as_ref().unchecked_ref())?;
|
||||
mouse_closure.forget();
|
||||
|
||||
// Touch move handler
|
||||
let state_for_touch_move = state_rc.clone();
|
||||
let canvas_for_touch_move = canvas.clone();
|
||||
let window_for_touch_move = window.clone();
|
||||
let touch_move_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
|
||||
event.prevent_default();
|
||||
if let Some(touch) = event.touches().get(0) {
|
||||
let rect = canvas_for_touch_move.get_bounding_client_rect();
|
||||
let dpr = window_for_touch_move.device_pixel_ratio();
|
||||
let x = (touch.client_x() as f64 - rect.left()) * dpr;
|
||||
let y = (touch.client_y() as f64 - rect.top()) * dpr;
|
||||
let mut s = state_for_touch_move.borrow_mut();
|
||||
s.cursor_col = (x / CELL_SIZE as f64) as i32;
|
||||
s.cursor_row = (y / CELL_SIZE as f64) as i32;
|
||||
s.cursor_active = true;
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
state_rc
|
||||
.borrow()
|
||||
.window
|
||||
.document()
|
||||
.unwrap()
|
||||
.add_event_listener_with_callback("mousemove", mouse_closure.as_ref().unchecked_ref())?;
|
||||
mouse_closure.forget();
|
||||
}
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
let canvas_touch_move = state_rc.borrow().canvas.clone();
|
||||
let window_touch_move = state_rc.borrow().window.clone();
|
||||
let state_for_touch_move = state_rc.clone();
|
||||
document
|
||||
.add_event_listener_with_callback("touchmove", touch_move_closure.as_ref().unchecked_ref())?;
|
||||
touch_move_closure.forget();
|
||||
|
||||
let touch_move_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
|
||||
event.prevent_default();
|
||||
if let Some(touch) = event.touches().get(0) {
|
||||
let rect = canvas_touch_move.get_bounding_client_rect();
|
||||
let dpr = window_touch_move.device_pixel_ratio();
|
||||
let x = (touch.client_x() as f64 - rect.left()) * dpr;
|
||||
let y = (touch.client_y() as f64 - rect.top()) * dpr;
|
||||
let mut s = state_for_touch_move.borrow_mut();
|
||||
s.cursor_col = (x / CELL_SIZE as f64) as i32;
|
||||
s.cursor_row = (y / CELL_SIZE as f64) as i32;
|
||||
s.cursor_active = true;
|
||||
}
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
// Touch start handler
|
||||
let state_for_touch_start = state_rc.clone();
|
||||
let canvas_for_touch_start = canvas.clone();
|
||||
let window_for_touch_start = window.clone();
|
||||
let touch_start_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
|
||||
event.prevent_default();
|
||||
if let Some(touch) = event.touches().get(0) {
|
||||
let rect = canvas_for_touch_start.get_bounding_client_rect();
|
||||
let dpr = window_for_touch_start.device_pixel_ratio();
|
||||
let x = (touch.client_x() as f64 - rect.left()) * dpr;
|
||||
let y = (touch.client_y() as f64 - rect.top()) * dpr;
|
||||
let mut s = state_for_touch_start.borrow_mut();
|
||||
s.cursor_col = (x / CELL_SIZE as f64) as i32;
|
||||
s.cursor_row = (y / CELL_SIZE as f64) as i32;
|
||||
s.cursor_active = true;
|
||||
}
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
let canvas_touch_start = state_rc.borrow().canvas.clone();
|
||||
let window_touch_start = state_rc.borrow().window.clone();
|
||||
let state_for_touch_start = state_rc.clone();
|
||||
document
|
||||
.add_event_listener_with_callback("touchstart", touch_start_closure.as_ref().unchecked_ref())?;
|
||||
touch_start_closure.forget();
|
||||
|
||||
let touch_start_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
|
||||
event.prevent_default();
|
||||
if let Some(touch) = event.touches().get(0) {
|
||||
let rect = canvas_touch_start.get_bounding_client_rect();
|
||||
let dpr = window_touch_start.device_pixel_ratio();
|
||||
let x = (touch.client_x() as f64 - rect.left()) * dpr;
|
||||
let y = (touch.client_y() as f64 - rect.top()) * dpr;
|
||||
let mut s = state_for_touch_start.borrow_mut();
|
||||
s.cursor_col = (x / CELL_SIZE as f64) as i32;
|
||||
s.cursor_row = (y / CELL_SIZE as f64) as i32;
|
||||
s.cursor_active = true;
|
||||
}
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
// Touch end handler
|
||||
let state_for_touch_end = state_rc.clone();
|
||||
let touch_end_closure = Closure::wrap(Box::new(move |_event: web_sys::TouchEvent| {
|
||||
let mut s = state_for_touch_end.borrow_mut();
|
||||
s.cursor_active = false;
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
|
||||
state_rc
|
||||
.borrow()
|
||||
.window
|
||||
.document()
|
||||
.unwrap()
|
||||
.add_event_listener_with_callback("touchmove", touch_move_closure.as_ref().unchecked_ref())?;
|
||||
state_rc
|
||||
.borrow()
|
||||
.window
|
||||
.document()
|
||||
.unwrap()
|
||||
.add_event_listener_with_callback("touchstart", touch_start_closure.as_ref().unchecked_ref())?;
|
||||
document
|
||||
.add_event_listener_with_callback("touchend", touch_end_closure.as_ref().unchecked_ref())?;
|
||||
touch_end_closure.forget();
|
||||
|
||||
touch_move_closure.forget();
|
||||
touch_start_closure.forget();
|
||||
// Resize handler
|
||||
let state_for_resize = state_rc.clone();
|
||||
let resize_closure = Closure::wrap(Box::new(move || {
|
||||
let mut s = state_for_resize.borrow_mut();
|
||||
s.resize_canvas_and_universe();
|
||||
}) as Box<dyn FnMut()>);
|
||||
|
||||
let state_for_touch_end = state_rc.clone();
|
||||
let touch_end_closure = Closure::wrap(Box::new(move |_event: web_sys::TouchEvent| {
|
||||
let mut s = state_for_touch_end.borrow_mut();
|
||||
s.cursor_active = false;
|
||||
}) as Box<dyn FnMut(_)>);
|
||||
window.add_event_listener_with_callback("resize", resize_closure.as_ref().unchecked_ref())?;
|
||||
resize_closure.forget();
|
||||
|
||||
state_rc
|
||||
.borrow()
|
||||
.window
|
||||
.document()
|
||||
.unwrap()
|
||||
.add_event_listener_with_callback("touchend", touch_end_closure.as_ref().unchecked_ref())?;
|
||||
touch_end_closure.forget();
|
||||
// Animation loop
|
||||
let f = Rc::new(RefCell::new(None::<Closure<dyn FnMut()>>));
|
||||
let g = f.clone();
|
||||
let state_for_anim = state_rc.clone();
|
||||
let window_for_anim = window.clone();
|
||||
|
||||
let state_for_resize = state_rc.clone();
|
||||
let resize_closure = Closure::wrap(Box::new(move || {
|
||||
let mut s = state_for_resize.borrow_mut();
|
||||
s.resize_canvas_and_universe();
|
||||
}) as Box<dyn FnMut()>);
|
||||
state_rc
|
||||
.borrow()
|
||||
.window
|
||||
.add_event_listener_with_callback("resize", resize_closure.as_ref().unchecked_ref())?;
|
||||
resize_closure.forget();
|
||||
*g.borrow_mut() = Some(Closure::wrap(Box::new(move || {
|
||||
let current_time = state_for_anim.borrow().get_current_time();
|
||||
|
||||
let f = Rc::new(RefCell::new(None::<Closure<dyn FnMut()>>));
|
||||
let g = f.clone();
|
||||
let state_for_anim = state_rc.clone();
|
||||
let window_for_anim = state_rc.borrow().window.clone();
|
||||
*g.borrow_mut() = Some(Closure::wrap(Box::new(move || {
|
||||
let current_time = state_for_anim.borrow().get_current_time();
|
||||
let mut should_update = false;
|
||||
{
|
||||
let mut s = state_for_anim.borrow_mut();
|
||||
|
||||
{
|
||||
let mut s = state_for_anim.borrow_mut();
|
||||
if current_time - s.last_frame_time >= FRAME_DURATION_MS {
|
||||
should_update = true;
|
||||
s.last_frame_time = current_time;
|
||||
}
|
||||
|
||||
if should_update {
|
||||
if s.cursor_active {
|
||||
let cursor_row = s.cursor_row;
|
||||
let cursor_col = s.cursor_col;
|
||||
s.universe.set_alive_block(cursor_row, cursor_col, 2);
|
||||
}
|
||||
s.universe.tick();
|
||||
}
|
||||
|
||||
s.draw();
|
||||
// Run simulation FIRST (throttled to 60 FPS max)
|
||||
// This way cursor-placed cells won't be immediately killed
|
||||
if current_time - s.last_frame_time >= SIMULATION_FRAME_MS {
|
||||
s.last_frame_time = current_time;
|
||||
s.universe.tick();
|
||||
}
|
||||
|
||||
window_for_anim
|
||||
.request_animation_frame(f.borrow().as_ref().unwrap().as_ref().unchecked_ref())
|
||||
.ok();
|
||||
}) as Box<dyn FnMut()>));
|
||||
// Process cursor input AFTER tick for responsiveness
|
||||
// Cells placed here survive until the next tick
|
||||
if s.cursor_active {
|
||||
let cursor_row = s.cursor_row;
|
||||
let cursor_col = s.cursor_col;
|
||||
|
||||
state_rc
|
||||
.borrow()
|
||||
.window
|
||||
.request_animation_frame(g.borrow().as_ref().unwrap().as_ref().unchecked_ref())?;
|
||||
}
|
||||
let hue = ((current_time % HUE_ROTATION_PERIOD_MS) / HUE_ROTATION_PERIOD_MS * 256.0) as u8;
|
||||
s.universe.set_alive_block(cursor_row, cursor_col, 2, hue);
|
||||
}
|
||||
|
||||
// Draw every frame
|
||||
s.draw_scaled();
|
||||
}
|
||||
|
||||
window_for_anim
|
||||
.request_animation_frame(f.borrow().as_ref().unwrap().as_ref().unchecked_ref())
|
||||
.ok();
|
||||
}) as Box<dyn FnMut()>));
|
||||
|
||||
window.request_animation_frame(g.borrow().as_ref().unwrap().as_ref().unchecked_ref())?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue