feat: upgrade faster and better cursor effects

This commit is contained in:
Jet Pham 2025-11-25 14:49:23 -08:00
parent b75e506639
commit 2010438475
No known key found for this signature in database
2 changed files with 272 additions and 234 deletions

View file

@ -11,7 +11,7 @@ crate-type = ["cdylib", "rlib"]
default = ["console_error_panic_hook"] default = ["console_error_panic_hook"]
[dependencies] [dependencies]
wasm-bindgen = "0.2.84" wasm-bindgen = "0.2"
js-sys = "0.3" js-sys = "0.3"
web-sys = { version = "0.3", features = [ web-sys = { version = "0.3", features = [
"console", "console",
@ -21,16 +21,12 @@ web-sys = { version = "0.3", features = [
"Window", "Window",
"MouseEvent", "MouseEvent",
"Element", "Element",
"HtmlElement",
"EventTarget", "EventTarget",
"Performance", "Performance",
"DomRect", "DomRect",
"CssStyleDeclaration",
"TouchEvent", "TouchEvent",
"Touch", "Touch",
"TouchList", "TouchList",
"OffscreenCanvas",
"OffscreenCanvasRenderingContext2d",
"ImageData", "ImageData",
] } ] }
@ -38,12 +34,12 @@ web-sys = { version = "0.3", features = [
# logging them with `console.error`. This is great for development, but requires # logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for # all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying. # code size when deploying.
console_error_panic_hook = { version = "0.1.7", optional = true } console_error_panic_hook = { version = "0.1", optional = true }
[dev-dependencies] [dev-dependencies]
wasm-bindgen-test = "0.3.34" wasm-bindgen-test = "0.3"
[profile.release] [profile.release]
# Tell `rustc` to optimize for small code size. opt-level = 3
opt-level = "z"
lto = true lto = true
codegen-units = 1

View file

@ -3,60 +3,22 @@ mod utils;
use std::cell::RefCell; use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
use wasm_bindgen::prelude::*; use wasm_bindgen::prelude::*;
use wasm_bindgen::Clamped;
use wasm_bindgen::JsCast; use wasm_bindgen::JsCast;
use js_sys::Math; use js_sys::Math;
use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement, Window, OffscreenCanvas, OffscreenCanvasRenderingContext2d, ImageData}; use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement, ImageData, Window};
const CELL_SIZE: u32 = 20; const CELL_SIZE: u32 = 20;
const TARGET_FPS: f64 = 45.0; const SIMULATION_FPS: f64 = 60.0;
const FRAME_DURATION_MS: f64 = 1000.0 / TARGET_FPS; const SIMULATION_FRAME_MS: f64 = 1000.0 / SIMULATION_FPS;
const HUE_ROTATION_PERIOD_MS: f64 = 3000.0;
struct CellCache {
ctx: OffscreenCanvasRenderingContext2d,
cached_cells: std::collections::HashMap<u8, ImageData>,
}
impl CellCache {
fn new() -> Result<Self, JsValue> {
let offscreen_canvas = OffscreenCanvas::new(CELL_SIZE, CELL_SIZE)?;
let context_options = js_sys::Object::new();
js_sys::Reflect::set(&context_options, &"willReadFrequently".into(), &true.into())?;
let ctx = offscreen_canvas
.get_context_with_context_options("2d", &context_options)?
.ok_or_else(|| JsValue::from_str("no 2d context"))?
.dyn_into::<OffscreenCanvasRenderingContext2d>()?;
Ok(Self {
ctx,
cached_cells: std::collections::HashMap::new(),
})
}
fn get_or_create_cell(&mut self, hue: u8) -> Result<&ImageData, JsValue> {
if !self.cached_cells.contains_key(&hue) {
self.ctx.set_fill_style_str("#000");
self.ctx.fill_rect(0.0, 0.0, CELL_SIZE as f64, CELL_SIZE as f64);
let hue_degrees = hue as f64 * 360.0 / 255.0;
let color_str = format!("hsl({}, 100%, 50%)", hue_degrees);
self.ctx.set_fill_style_str(&color_str);
self.ctx.fill_rect(0.0, 0.0, CELL_SIZE as f64, CELL_SIZE as f64);
let image_data = self.ctx.get_image_data(0.0, 0.0, CELL_SIZE as f64, CELL_SIZE as f64)?;
self.cached_cells.insert(hue, image_data);
}
Ok(self.cached_cells.get(&hue).unwrap())
}
}
fn random_hue() -> u8 { fn random_hue() -> u8 {
(Math::random() * 256.0) as u8 (Math::random() * 256.0) as u8
} }
fn mix_colors(hues: Vec<u8>) -> u8 { fn mix_colors(hues: &[u8]) -> u8 {
if hues.is_empty() { if hues.is_empty() {
return 0; return 0;
} }
@ -71,6 +33,24 @@ fn mix_colors(hues: Vec<u8>) -> u8 {
(avg_hue_degrees * 255.0 / 360.0) as u8 (avg_hue_degrees * 255.0 / 360.0) as u8
} }
/// Convert HSL hue (0-255) to RGB
/// Using full saturation (100%) and lightness (50%)
fn hue_to_rgb(hue: u8) -> (u8, u8, u8) {
let h = hue as f64 / 255.0 * 6.0;
let x = 1.0 - (h % 2.0 - 1.0).abs();
let (r, g, b) = match h as u32 {
0 => (1.0, x, 0.0),
1 => (x, 1.0, 0.0),
2 => (0.0, 1.0, x),
3 => (0.0, x, 1.0),
4 => (x, 0.0, 1.0),
_ => (1.0, 0.0, x),
};
((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8)
}
#[derive(Clone, Copy, PartialEq)] #[derive(Clone, Copy, PartialEq)]
enum Cell { enum Cell {
Dead, Dead,
@ -82,6 +62,7 @@ struct Universe {
height: u32, height: u32,
cells: Vec<Cell>, cells: Vec<Cell>,
next_cells: Vec<Cell>, next_cells: Vec<Cell>,
neighbor_hues_buffer: Vec<u8>,
} }
impl Universe { impl Universe {
@ -92,6 +73,7 @@ impl Universe {
height, height,
cells: vec![Cell::Dead; size], cells: vec![Cell::Dead; size],
next_cells: vec![Cell::Dead; size], next_cells: vec![Cell::Dead; size],
neighbor_hues_buffer: Vec::with_capacity(8),
}; };
u.randomize(); u.randomize();
u u
@ -107,12 +89,13 @@ impl Universe {
} }
} }
#[inline(always)]
fn index(&self, row: u32, col: u32) -> usize { fn index(&self, row: u32, col: u32) -> usize {
(row * self.width + col) as usize (row * self.width + col) as usize
} }
fn get_neighbor_hues(&self, row: u32, col: u32) -> Vec<u8> { fn count_neighbors_and_get_hues(&mut self, row: u32, col: u32) -> u8 {
let mut hues = Vec::new(); self.neighbor_hues_buffer.clear();
let north = if row == 0 { self.height - 1 } else { row - 1 }; let north = if row == 0 { self.height - 1 } else { row - 1 };
let south = if row == self.height - 1 { 0 } else { row + 1 }; let south = if row == self.height - 1 { 0 } else { row + 1 };
@ -132,12 +115,12 @@ impl Universe {
for (nr, nc) in neighbors { for (nr, nc) in neighbors {
let idx = self.index(nr, nc); let idx = self.index(nr, nc);
if let Cell::Alive { hue } = &self.cells[idx] { if let Cell::Alive { hue } = self.cells[idx] {
hues.push(*hue); self.neighbor_hues_buffer.push(hue);
} }
} }
hues self.neighbor_hues_buffer.len() as u8
} }
fn tick(&mut self) { fn tick(&mut self) {
@ -145,16 +128,16 @@ impl Universe {
for col in 0..self.width { for col in 0..self.width {
let idx = self.index(row, col); let idx = self.index(row, col);
let cell = self.cells[idx]; let cell = self.cells[idx];
let neighbor_hues = self.get_neighbor_hues(row, col); let neighbor_count = self.count_neighbors_and_get_hues(row, col);
let neighbor_count = neighbor_hues.len() as u8;
self.next_cells[idx] = match (cell, neighbor_count) { self.next_cells[idx] = match (cell, neighbor_count) {
(Cell::Alive { .. }, x) if x < 2 => Cell::Dead, (Cell::Alive { .. }, x) if x < 2 => Cell::Dead,
(Cell::Alive { hue }, 2) | (Cell::Alive { hue }, 3) => Cell::Alive { hue }, (Cell::Alive { hue }, 2) | (Cell::Alive { hue }, 3) => Cell::Alive { hue },
(Cell::Alive { .. }, x) if x > 3 => Cell::Dead, (Cell::Alive { .. }, x) if x > 3 => Cell::Dead,
(Cell::Dead, 3) => { (Cell::Dead, 3) => {
let mixed_hue = mix_colors(neighbor_hues); let mixed_hue = mix_colors(&self.neighbor_hues_buffer);
Cell::Alive { hue: mixed_hue } Cell::Alive { hue: mixed_hue }
}, }
(otherwise, _) => otherwise, (otherwise, _) => otherwise,
}; };
} }
@ -162,7 +145,7 @@ impl Universe {
std::mem::swap(&mut self.cells, &mut self.next_cells); std::mem::swap(&mut self.cells, &mut self.next_cells);
} }
fn set_alive_block(&mut self, center_row: i32, center_col: i32, half: i32) { fn set_alive_block(&mut self, center_row: i32, center_col: i32, half: i32, hue: u8) {
let h = self.height as i32; let h = self.height as i32;
let w = self.width as i32; let w = self.width as i32;
for dr in -half..=half { for dr in -half..=half {
@ -170,13 +153,12 @@ impl Universe {
let r = (center_row + dr).rem_euclid(h) as u32; let r = (center_row + dr).rem_euclid(h) as u32;
let c = (center_col + dc).rem_euclid(w) as u32; let c = (center_col + dc).rem_euclid(w) as u32;
let idx = self.index(r, c); let idx = self.index(r, c);
self.cells[idx] = Cell::Alive { hue: random_hue() }; self.cells[idx] = Cell::Alive { hue };
} }
} }
} }
} }
struct AppState { struct AppState {
window: Window, window: Window,
canvas: HtmlCanvasElement, canvas: HtmlCanvasElement,
@ -186,7 +168,10 @@ struct AppState {
cursor_col: i32, cursor_col: i32,
last_frame_time: f64, last_frame_time: f64,
cursor_active: bool, cursor_active: bool,
cell_cache: CellCache, // Reusable pixel buffer for ImageData (avoids allocation each frame)
pixel_buffer: Vec<u8>,
canvas_width: u32,
canvas_height: u32,
} }
impl AppState { impl AppState {
@ -194,7 +179,9 @@ impl AppState {
utils::set_panic_hook(); utils::set_panic_hook();
let window = web_sys::window().ok_or_else(|| JsValue::from_str("no window"))?; let window = web_sys::window().ok_or_else(|| JsValue::from_str("no window"))?;
let document = window.document().ok_or_else(|| JsValue::from_str("no document"))?; let document = window
.document()
.ok_or_else(|| JsValue::from_str("no document"))?;
let canvas = document let canvas = document
.get_element_by_id("canvas") .get_element_by_id("canvas")
@ -206,6 +193,9 @@ impl AppState {
.ok_or_else(|| JsValue::from_str("no 2d context"))? .ok_or_else(|| JsValue::from_str("no 2d context"))?
.dyn_into::<CanvasRenderingContext2d>()?; .dyn_into::<CanvasRenderingContext2d>()?;
// Disable image smoothing for sharp pixel scaling
ctx.set_image_smoothing_enabled(false);
let mut state = Self { let mut state = Self {
window, window,
canvas, canvas,
@ -215,7 +205,9 @@ impl AppState {
cursor_col: 0, cursor_col: 0,
last_frame_time: 0.0, last_frame_time: 0.0,
cursor_active: false, cursor_active: false,
cell_cache: CellCache::new()?, pixel_buffer: Vec::new(),
canvas_width: 0,
canvas_height: 0,
}; };
state.resize_canvas_and_universe(); state.resize_canvas_and_universe();
@ -223,10 +215,7 @@ impl AppState {
} }
fn get_current_time(&self) -> f64 { fn get_current_time(&self) -> f64 {
self.window self.window.performance().unwrap().now()
.performance()
.unwrap()
.now()
} }
fn resize_canvas_and_universe(&mut self) { fn resize_canvas_and_universe(&mut self) {
@ -236,186 +225,239 @@ impl AppState {
let dpr = self.window.device_pixel_ratio(); let dpr = self.window.device_pixel_ratio();
let css_w = width; let css_w = width;
let css_h = height; let css_h = height;
let style = self.canvas.style(); let element = self.canvas.dyn_ref::<web_sys::Element>().unwrap();
style.set_property("position", "fixed").ok(); element
style.set_property("inset", "0").ok(); .set_attribute(
style.set_property("width", &format!("{}px", css_w)).ok(); "style",
style.set_property("height", &format!("{}px", css_h)).ok(); &format!(
self.canvas.set_width((css_w * dpr) as u32); "position:fixed;inset:0;width:{}px;height:{}px;image-rendering:pixelated",
self.canvas.set_height((css_h * dpr) as u32); css_w, css_h
self.ctx.set_image_smoothing_enabled(false); ),
self.ctx.set_fill_style_str("black"); )
self.ctx.fill_rect(0.0, 0.0, self.canvas.width() as f64, self.canvas.height() as f64); .ok();
let cols = (self.canvas.width() / CELL_SIZE).max(1); self.canvas_width = (css_w * dpr) as u32;
let rows = (self.canvas.height() / CELL_SIZE).max(1); self.canvas_height = (css_h * dpr) as u32;
self.canvas.set_width(self.canvas_width);
self.canvas.set_height(self.canvas_height);
// Disable image smoothing after resize
self.ctx.set_image_smoothing_enabled(false);
// Clear canvas
self.ctx.set_fill_style_str("black");
self.ctx.fill_rect(0.0, 0.0, self.canvas_width as f64, self.canvas_height as f64);
let cols = (self.canvas_width / CELL_SIZE).max(1);
let rows = (self.canvas_height / CELL_SIZE).max(1);
self.universe = Universe::new(cols, rows); self.universe = Universe::new(cols, rows);
// Allocate pixel buffer for the universe size (1 pixel per cell)
// We'll draw at universe resolution and let CSS scale it up
let buffer_size = (cols * rows * 4) as usize;
self.pixel_buffer = vec![0u8; buffer_size];
} }
fn draw(&mut self) { fn draw_scaled(&mut self) {
self.ctx.set_fill_style_str("#000"); let grid_width = self.universe.width;
self.ctx.fill_rect(0.0, 0.0, self.canvas.width() as f64, self.canvas.height() as f64); let grid_height = self.universe.height;
let cell_w = CELL_SIZE;
let cell_h = CELL_SIZE;
let cell_w = CELL_SIZE as f64; // Fill pixel buffer at full canvas resolution
let cell_h = CELL_SIZE as f64; let canvas_w = self.canvas_width as usize;
let canvas_h = self.canvas_height as usize;
for row in 0..self.universe.height { // Resize buffer if needed
for col in 0..self.universe.width { let needed_size = canvas_w * canvas_h * 4;
let idx = self.universe.index(row, col); if self.pixel_buffer.len() != needed_size {
if let Cell::Alive { hue } = self.universe.cells[idx] { self.pixel_buffer.resize(needed_size, 0);
let x = col as f64 * cell_w; }
let y = row as f64 * cell_h;
if let Ok(image_data) = self.cell_cache.get_or_create_cell(hue) { // Fill with black first (for dead cells)
self.ctx.put_image_data(image_data, x, y).ok(); for chunk in self.pixel_buffer.chunks_exact_mut(4) {
chunk[0] = 0;
chunk[1] = 0;
chunk[2] = 0;
chunk[3] = 255;
}
// Draw each cell as a CELL_SIZE × CELL_SIZE block
for row in 0..grid_height {
for col in 0..grid_width {
let cell_idx = self.universe.index(row, col);
if let Cell::Alive { hue } = self.universe.cells[cell_idx] {
let (r, g, b) = hue_to_rgb(hue);
let start_x = (col * cell_w) as usize;
let start_y = (row * cell_h) as usize;
for py in 0..cell_h as usize {
let y = start_y + py;
if y >= canvas_h {
break;
}
for px in 0..cell_w as usize {
let x = start_x + px;
if x >= canvas_w {
break;
}
let pixel_idx = (y * canvas_w + x) * 4;
self.pixel_buffer[pixel_idx] = r;
self.pixel_buffer[pixel_idx + 1] = g;
self.pixel_buffer[pixel_idx + 2] = b;
self.pixel_buffer[pixel_idx + 3] = 255;
}
} }
} }
} }
} }
// Single putImageData call with full canvas
if let Ok(image_data) = ImageData::new_with_u8_clamped_array_and_sh(
Clamped(&self.pixel_buffer),
self.canvas_width,
self.canvas_height,
) {
self.ctx.put_image_data(&image_data, 0.0, 0.0).ok();
}
} }
} }
#[wasm_bindgen] #[wasm_bindgen]
pub fn start() -> Result<(), JsValue> { pub fn start() -> Result<(), JsValue> {
let state = AppState::new()?; let state = AppState::new()?;
let state_rc = Rc::new(RefCell::new(state));
{ let canvas = state_rc.borrow().canvas.clone();
let canvas = state.canvas.clone(); let window = state_rc.borrow().window.clone();
let window = state.window.clone(); let document = window.document().unwrap();
let state_rc = Rc::new(RefCell::new(state));
let state_for_mouse = state_rc.clone(); // Mouse move handler
let mouse_closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| { let state_for_mouse = state_rc.clone();
let rect = canvas.get_bounding_client_rect(); let canvas_for_mouse = canvas.clone();
let dpr = window.device_pixel_ratio(); let window_for_mouse = window.clone();
let x = (event.client_x() as f64 - rect.left()) * dpr; let mouse_closure = Closure::wrap(Box::new(move |event: web_sys::MouseEvent| {
let y = (event.client_y() as f64 - rect.top()) * dpr; let rect = canvas_for_mouse.get_bounding_client_rect();
let mut s = state_for_mouse.borrow_mut(); let dpr = window_for_mouse.device_pixel_ratio();
let x = (event.client_x() as f64 - rect.left()) * dpr;
let y = (event.client_y() as f64 - rect.top()) * dpr;
let mut s = state_for_mouse.borrow_mut();
s.cursor_col = (x / CELL_SIZE as f64) as i32;
s.cursor_row = (y / CELL_SIZE as f64) as i32;
s.cursor_active = true;
}) as Box<dyn FnMut(_)>);
document.add_event_listener_with_callback("mousemove", mouse_closure.as_ref().unchecked_ref())?;
mouse_closure.forget();
// Touch move handler
let state_for_touch_move = state_rc.clone();
let canvas_for_touch_move = canvas.clone();
let window_for_touch_move = window.clone();
let touch_move_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
event.prevent_default();
if let Some(touch) = event.touches().get(0) {
let rect = canvas_for_touch_move.get_bounding_client_rect();
let dpr = window_for_touch_move.device_pixel_ratio();
let x = (touch.client_x() as f64 - rect.left()) * dpr;
let y = (touch.client_y() as f64 - rect.top()) * dpr;
let mut s = state_for_touch_move.borrow_mut();
s.cursor_col = (x / CELL_SIZE as f64) as i32; s.cursor_col = (x / CELL_SIZE as f64) as i32;
s.cursor_row = (y / CELL_SIZE as f64) as i32; s.cursor_row = (y / CELL_SIZE as f64) as i32;
s.cursor_active = true; s.cursor_active = true;
}) as Box<dyn FnMut(_)>); }
state_rc }) as Box<dyn FnMut(_)>);
.borrow()
.window
.document()
.unwrap()
.add_event_listener_with_callback("mousemove", mouse_closure.as_ref().unchecked_ref())?;
mouse_closure.forget();
let canvas_touch_move = state_rc.borrow().canvas.clone(); document
let window_touch_move = state_rc.borrow().window.clone(); .add_event_listener_with_callback("touchmove", touch_move_closure.as_ref().unchecked_ref())?;
let state_for_touch_move = state_rc.clone(); touch_move_closure.forget();
let touch_move_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| { // Touch start handler
event.prevent_default(); let state_for_touch_start = state_rc.clone();
if let Some(touch) = event.touches().get(0) { let canvas_for_touch_start = canvas.clone();
let rect = canvas_touch_move.get_bounding_client_rect(); let window_for_touch_start = window.clone();
let dpr = window_touch_move.device_pixel_ratio(); let touch_start_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| {
let x = (touch.client_x() as f64 - rect.left()) * dpr; event.prevent_default();
let y = (touch.client_y() as f64 - rect.top()) * dpr; if let Some(touch) = event.touches().get(0) {
let mut s = state_for_touch_move.borrow_mut(); let rect = canvas_for_touch_start.get_bounding_client_rect();
s.cursor_col = (x / CELL_SIZE as f64) as i32; let dpr = window_for_touch_start.device_pixel_ratio();
s.cursor_row = (y / CELL_SIZE as f64) as i32; let x = (touch.client_x() as f64 - rect.left()) * dpr;
s.cursor_active = true; let y = (touch.client_y() as f64 - rect.top()) * dpr;
} let mut s = state_for_touch_start.borrow_mut();
}) as Box<dyn FnMut(_)>); s.cursor_col = (x / CELL_SIZE as f64) as i32;
s.cursor_row = (y / CELL_SIZE as f64) as i32;
s.cursor_active = true;
}
}) as Box<dyn FnMut(_)>);
let canvas_touch_start = state_rc.borrow().canvas.clone(); document
let window_touch_start = state_rc.borrow().window.clone(); .add_event_listener_with_callback("touchstart", touch_start_closure.as_ref().unchecked_ref())?;
let state_for_touch_start = state_rc.clone(); touch_start_closure.forget();
let touch_start_closure = Closure::wrap(Box::new(move |event: web_sys::TouchEvent| { // Touch end handler
event.prevent_default(); let state_for_touch_end = state_rc.clone();
if let Some(touch) = event.touches().get(0) { let touch_end_closure = Closure::wrap(Box::new(move |_event: web_sys::TouchEvent| {
let rect = canvas_touch_start.get_bounding_client_rect(); let mut s = state_for_touch_end.borrow_mut();
let dpr = window_touch_start.device_pixel_ratio(); s.cursor_active = false;
let x = (touch.client_x() as f64 - rect.left()) * dpr; }) as Box<dyn FnMut(_)>);
let y = (touch.client_y() as f64 - rect.top()) * dpr;
let mut s = state_for_touch_start.borrow_mut();
s.cursor_col = (x / CELL_SIZE as f64) as i32;
s.cursor_row = (y / CELL_SIZE as f64) as i32;
s.cursor_active = true;
}
}) as Box<dyn FnMut(_)>);
state_rc document
.borrow() .add_event_listener_with_callback("touchend", touch_end_closure.as_ref().unchecked_ref())?;
.window touch_end_closure.forget();
.document()
.unwrap()
.add_event_listener_with_callback("touchmove", touch_move_closure.as_ref().unchecked_ref())?;
state_rc
.borrow()
.window
.document()
.unwrap()
.add_event_listener_with_callback("touchstart", touch_start_closure.as_ref().unchecked_ref())?;
touch_move_closure.forget(); // Resize handler
touch_start_closure.forget(); let state_for_resize = state_rc.clone();
let resize_closure = Closure::wrap(Box::new(move || {
let mut s = state_for_resize.borrow_mut();
s.resize_canvas_and_universe();
}) as Box<dyn FnMut()>);
let state_for_touch_end = state_rc.clone(); window.add_event_listener_with_callback("resize", resize_closure.as_ref().unchecked_ref())?;
let touch_end_closure = Closure::wrap(Box::new(move |_event: web_sys::TouchEvent| { resize_closure.forget();
let mut s = state_for_touch_end.borrow_mut();
s.cursor_active = false;
}) as Box<dyn FnMut(_)>);
state_rc // Animation loop
.borrow() let f = Rc::new(RefCell::new(None::<Closure<dyn FnMut()>>));
.window let g = f.clone();
.document() let state_for_anim = state_rc.clone();
.unwrap() let window_for_anim = window.clone();
.add_event_listener_with_callback("touchend", touch_end_closure.as_ref().unchecked_ref())?;
touch_end_closure.forget();
let state_for_resize = state_rc.clone(); *g.borrow_mut() = Some(Closure::wrap(Box::new(move || {
let resize_closure = Closure::wrap(Box::new(move || { let current_time = state_for_anim.borrow().get_current_time();
let mut s = state_for_resize.borrow_mut();
s.resize_canvas_and_universe();
}) as Box<dyn FnMut()>);
state_rc
.borrow()
.window
.add_event_listener_with_callback("resize", resize_closure.as_ref().unchecked_ref())?;
resize_closure.forget();
let f = Rc::new(RefCell::new(None::<Closure<dyn FnMut()>>)); {
let g = f.clone(); let mut s = state_for_anim.borrow_mut();
let state_for_anim = state_rc.clone();
let window_for_anim = state_rc.borrow().window.clone();
*g.borrow_mut() = Some(Closure::wrap(Box::new(move || {
let current_time = state_for_anim.borrow().get_current_time();
let mut should_update = false;
{ // Run simulation FIRST (throttled to 60 FPS max)
let mut s = state_for_anim.borrow_mut(); // This way cursor-placed cells won't be immediately killed
if current_time - s.last_frame_time >= FRAME_DURATION_MS { if current_time - s.last_frame_time >= SIMULATION_FRAME_MS {
should_update = true; s.last_frame_time = current_time;
s.last_frame_time = current_time; s.universe.tick();
}
if should_update {
if s.cursor_active {
let cursor_row = s.cursor_row;
let cursor_col = s.cursor_col;
s.universe.set_alive_block(cursor_row, cursor_col, 2);
}
s.universe.tick();
}
s.draw();
} }
window_for_anim // Process cursor input AFTER tick for responsiveness
.request_animation_frame(f.borrow().as_ref().unwrap().as_ref().unchecked_ref()) // Cells placed here survive until the next tick
.ok(); if s.cursor_active {
}) as Box<dyn FnMut()>)); let cursor_row = s.cursor_row;
let cursor_col = s.cursor_col;
state_rc let hue = ((current_time % HUE_ROTATION_PERIOD_MS) / HUE_ROTATION_PERIOD_MS * 256.0) as u8;
.borrow() s.universe.set_alive_block(cursor_row, cursor_col, 2, hue);
.window }
.request_animation_frame(g.borrow().as_ref().unwrap().as_ref().unchecked_ref())?;
} // Draw every frame
s.draw_scaled();
}
window_for_anim
.request_animation_frame(f.borrow().as_ref().unwrap().as_ref().unchecked_ref())
.ok();
}) as Box<dyn FnMut()>));
window.request_animation_frame(g.borrow().as_ref().unwrap().as_ref().unchecked_ref())?;
Ok(()) Ok(())
} }